![]() Increased siege holdout time for cities being defended increased attrition casualties for enemy armies in your territory 30% success chance for enemy agent actionsīelow, you can see the blessings that are active when you fight battles (these are dependent on the cult tier of the deity): +1 happiness for each non-aggression pact (up to +5) +200% to all effects of Organize Games province commandment (+happiness/growth) +10 diplomatic relations with all factions +30% morale for mythic, mounted, and chariot units 20% battle fatigue for mythic, mounted, and chariot units +100 food per turn for each coastal region that you own +40% treasures after battle/post-battle loot +25% administration efficacy for Royal Decrees/techs 20% construction costs for temple buildings +20% melee attack for sword and axe units +20% income from raiding, looting, and sacking +1 influence for each defensive/military alliance (up to +10) ![]() +1 happiness for each defensive/military alliance (up to +5) “Descendant of Zeus” trait for all newly-recruited heroes ![]() “Messenger of Zeus” trait for newly-recruited agents 50% recruitment costs for heroes and agents +20% morale to all units in your territory +50 growth to provinces where you have 50% influence 1 construction time for main settlement buildings 7% recruitment costs for units in provinces where you have 50% influence
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